package alexattar.gdxtest;

import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;

public class DefaultActorListener extends InputListener  {

	@Override
	public boolean touchDown(
			InputEvent event, 
			float x, float y, 
			int pointer,
			int button) {
		return true;
	}

}
